![]() At the center of the city lies a Headquarters which can receive shipments, has one use of the Conscription technology, and can research one technology. The defending players each begin with a Town Center and a large city whose buildings steadily trickle resources. Overwhelming Force (Fortress Age): All non-artillery military buildings work 100% faster, except Barracks-type buildings (also includes Blockhouses, War Huts and Hospitals), which work 200% faster.Additionally, it periodically provides a free Siege Force of 1 Great Bombard and 12 Janissaries. It can also train Military Wagons for 200 wood, which often allows for military buildings to be constructed both more quickly and cheaply. The Command Post acts a Town Center which does not contribute to the Town Center limit, and provides one technology. The all-resources option provides 3.75 food, 3.75 wood, 3.75 coin, 3.75 influence per second for African civilizations, or 3.75 food, 3.75 wood, 3.75 coin, 1.70 export per second for Asian ones. The Supply Cache acts as a super-factory which produces either 5.25 food, 5.25 wood, 5.25 coin per second or 15 of one of food, wood, or coin per second. The attacking players each begin with a Command Post and a Supply Cache within a heavily fortified base with significant natural resources, as well as 1000 food, 500 coin. All players must be one of the following civilizations: The control of the city districts provides bonuses for the entire team. Teams are divided into attackers and defenders. The city is surrounded by forests and natural resources. One team must defend its big city, while the other attacks. ![]() ![]() The attackers' team must destroy the Command Post. The defenders' team must defend the Command Post. Age of Empires III: The Asian Dynasties Review ![]()
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